Follow-Up to World of Workcraft
Here is the accompanying report we had to go along with our scenario of World of Workcraft. This report outlines some of the technical and research challenges. As before, credit should be shared with Rick Wash and Michael Bernstein. Blame should go to me. Introduction We envision a future comprised of a highly flexible workforce, where people with appropriate skill sets can be quickly and easily brought together on demand into flash teams to complete projects of varying sizes, difficulties, and time scales. These projects will also function as apprenticeships for people, helping workers to continually learn useful skills that will enable them to actively participate and adapt to changes in the dynamic knowledge economies of the twenty-first century. We are starting to see early glimpses of this kind of future work force. For example, many graphic designers and programmers are hired on a consulting basis, working with short-term project teams that are dissolved once the project is compl