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Showing posts with the label noteworthy

How Many People Does it Take to Change the World?

One interesting thing that happened last month was that I got to meet Alan Kay, one of the researchers at PARC that helped invent our modern conception of personal computing back in the 1970s. He said many things that struck me, but one stood out in particular, namely that it only took about 25 researchers at PARC to develop it all, from ethernet to GUIs, from Smalltalk to the laser printer. The key to it all, though, was having a shared vision that 25 really smart and independent people could agree on. This is something I've noticed about the original Ubiquitous Computing project as well (also done at PARC), in that there was a grand shared vision that a lot of really smart people believed in and pushed for. However, I'm not sure if this is something we could easily re-create today. It's hard enough to get 25 people to agree on anything, but there's also the funding issue, in that NSF can't fund projects that large and DARPA no longer will. I also don't think t...

How Little Web Sites Have Changed Over the Past 6 Years

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In our book, The Design of Sites , we show how little major web sites have changed over the past few years. Below is an image (click to zoom) that shows this. Here's what we wrote in our book: Figure 2.10 shows how the homepages of some prominent Web sites have changed during the past six years. With the exception of Google, which has always stressed simplicity, it is interesting to note that the only major change has been an increase in the information density of these Web pages. In fact, Web design has already converged on what we call the “common Web look and feel.”

Web 2.0 and Research

I've been chatting with many of my friends and colleagues about an issue that's been bugging me for a while, namely whether academic research has any role to play in the emerging Web 2.0 . I've been slowly coming to the conclusion that the answer is not much. I had a similar discussion with other researchers at HotMobile a few weeks ago. When the web first came out, pretty much every systems researcher ignored it because it was so ugly. The web was not very sophisticated in terms of distributed systems, HTTP lacked elegance, HTML conflated many different ideas, and so on. There were also not any really new ideas with the web, as evidenced by the fact that Tim Berners-Lee 's first paper on the Web was (probably rightfully) rejected from an ACM conference on hypertext. I'm sure one thing that really irked researchers about the nascent web was that it completely ignored the large body of work in hypertext and distributed systems that had preceded it. Even in 1997, as ...

Can we use Massively Multiplayer Games for Good?

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Note: This is a rant I wrote back in 2003 or so and had at my home page at Berkeley. I'm putting it up on my blog now since my old home page is no longer there. I've made some updates to the original, with additional updates at the bottom. This is going to be a lengthy but serious discussion of Massively Multiplayer Online Role Playing Games (MMORPGs). I wrote this after talking with Jen Mankoff (a fellow professor here at CMU), and after reading this article on the New York Times about how this person spends 7+ hours a day online playing a single game, having racked up 2400+ hours already. Usually, when I read these kinds of articles about game addicts, I always think, "if only we could use his powers for good!" If only we could make it so that people get more out of games than just fun. If only we could actually get something genuinely useful at the same time (so we don't end up with stories like this one from The Onion ). My canonical example is Crazy Taxi ....

[HCI][Cool] Watch Ed Chi get Kicked

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I was digging around my old photos, and found some videos I took at UIST2004 of PARC researcher Ed Chi getting kicked in the stomach. This was part of his demonstration of a SensorHogu he and others helped develop for better scoring in Tae Kwon Do. Plus, it's just fun to watch Ed get kicked (sorry Ed, it's true!) Videos Video 1 (5meg avi) Video 2 (4meg avi) Video 3 (1meg avi) Original Paper: Ed H. Chi, Jin Song, Greg Corbin. 'Killer App' of Wearable Computing: Wireless Force Sensing Body Protectors for Martial Arts. In Proc. of 17th Annual ACM Symposium on User Interface Software and Technology, pp. 277--285. ACM Press, October, 2004. Santa Fe, NM.

[Research] Famous Rejected Papers

I've always thought it would be fun to compile a list of famous rejected research papers, ones that later turned out to be highly influential. For example, in My Life as a Quant , the author tells the story of how the famous Black-Scholes paper (which describes how options should be priced) was rejected several times. The work eventually led to a Nobel Prize in economics. (Yes, I know, there technically is no Nobel Prize in economics). Then there's George Akerlof 's work on asymmetric information . I don't recall exactly, but I think the reviewers thought it was too simplistic. It also led to a Nobel Prize in econ. And then there's Tim Berners-Lee 's original paper on the World Wide Web. He describes his experiences in his book Weaving the Web . I think it was submitted to a hypertext conference, but was accepted only as a demo. I'm guessing reviewers didn't see much novelty in the work, which probably was correct from a research perspective.