Using Games for Good

New article in the Washington Post on using games for good.
There's even a conference on this.

Glucoboy, a glucose meter that can be connected to a Nintendo
GameBoy, will be available for kids with diabetes this spring.
SuperCharged!, released last year, helps physics students
understand electromagnetism; Virtual U, released in 2001, lets
players take on the role of a university president.

By the end of next year, the Federal Budget Game -- how do you
solve the deficit? -- will be available to play online.


"Why not have a million people try to figure out how to reduce
CO 2 emissions online?" says David Rejeski, project director
for the Serious Games Initiative at the Woodrow Wilson Center,
a nonpartisan think tank here. "Let a million people play it
as a game. Globally. Then see what happens."


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